Why are video game stories so bad

Why are video game stories so bad

Introduction

Introduction

Video games have come a long way since their inception. From simple pixelated images to stunningly realistic graphics, the technology has advanced at an incredible rate. However, despite these technological advancements, video game stories are still not up to par with other forms of media. In this article, we will explore why video game stories are so bad and what can be done to improve them.

The Problem with Video Game Stories

Video game stories are often criticized for being predictable and clichéd. This is due in part to the lack of diversity in the industry. Many games follow a similar structure, with a heroic protagonist overcoming an evil force, saving the world from destruction. While this formula may work well for some games, it ultimately leads to a lack of originality and creativity in storytelling.

Another reason why video game stories are so bad is due to the limited medium. Video games have a unique challenge in telling a compelling story within the confines of a digital environment. The lack of physical space means that developers must be creative with their storytelling techniques, such as using environmental cues and character interactions to convey plot points. However, this often results in a disjointed narrative, with important plot points being missed or overlooked.

Additionally, video game stories are often limited by the constraints of gameplay mechanics. Developers must balance engaging storytelling with interactive gameplay elements, which can lead to inconsistencies and contradictions within the narrative. For example, a character may have a compelling backstory, but their actions during gameplay may not align with that backstory, leading to confusion for the player.

The Impact of Lack of Diversity on Storytelling

One of the main reasons why video game stories are so bad is due to the lack of diversity in the industry. Many games follow a similar structure and rely on familiar tropes and clichés, which can lead to a lack of originality and creativity in storytelling. This lack of diversity also means that there are fewer opportunities for new perspectives and experiences in video game stories.

For example, the male protagonist is still the most common type of character in video games, despite there being a growing demand for diverse representation in media. This can lead to a lack of relatability for players who do not identify with that stereotype, ultimately leading to a disconnection from the story and the game itself.

The Importance of Environmental Storytelling

One way to improve video game stories is by using environmental storytelling techniques. This involves incorporating elements of the game world into the narrative, such as environmental cues, character interactions, and hidden secrets. By doing this, developers can create a more immersive and engaging experience for the player, while also adding depth and complexity to the story.

A great example of this is the use of environmental storytelling in games like Half-Life and Portal. In these games, players are encouraged to explore the game world and discover hidden secrets and clues that contribute to the overall narrative. This not only creates a sense of discovery and wonder for the player, but also adds depth to the story and makes it more memorable.

The Role of Gameplay Mechanics in Storytelling

While interactive gameplay elements are an important part of video games, they can also pose a challenge for storytelling. Developers must balance engaging storytelling with gameplay mechanics, which can lead to inconsistencies and contradictions within the narrative. For example, a character may have a compelling backstory, but their actions during gameplay may not align with that backstory, leading to confusion for the player.

However, when done correctly, gameplay mechanics can also enhance storytelling. By incorporating elements of the gameplay into the narrative, developers can create a more engaging and immersive experience for the player. For example, in games like Journey and Life is Strange, players must make choices that affect the outcome of the story, creating a sense of agency and ownership over the narrative.